## Background

The **Math entry **item allows participants to enter math answers using a user-friendly mathematical editor.

## Procedure

Proceed as follows to create/edit a **Math entry**:

- Select
**Authoring**in the central menu of assessmentQ . - Open the submodule
**Items**in the navigation bar on the left-hand side of your screen.**Result**: The overview of item folders is shown. - Click in the folder in which you want to add your item.
- Select
**Math entry**.**Result**: The content pane of the item is opened. - Enter the item name in the breadcrumb at the top.
- Select
**+ Add block**to add a content block and fill in the instruction. - Click in the answer block and click on
**+ Problem**to add your math problem.

**Note**: It is possible to enter text in the answer block and to add your math problem inline in the text.**Add a math problem**dialogue window appears. - In the
**Add a math problem**dialogue window:- Enter your math problem by using the keyboard or by using the math buttons in the toolbar of the math editor at the top.
- Click
**+Gap**at the bottom of the page to add the gap to be completed by the participant and enter the correct answer in the gap. - Add additional gaps if required.
- Click
**Save**.**Result**: The math problem is saved.

- If you want to add additional problems, repeat steps 7 to 9.
- Click
**Preview**to try the item.

## Adding more solutions

Proceed as follows to **add additional solutions for the gap(s)** in your math problem:

- Select your math problem.

Result: The**Problem**tab is opened. - Click to add one or more solutions.

## Customising the math editor

You can **customise the math editor for participants** by defining which buttons should be available in the player. This way, a different set of math-related buttons becomes available depending on the grade or knowledge level of the participants.

Proceed as follows to customise the math editor for participants:

- Select the answer block.
**Result:**On the right side, the tab**Block**is opened. By default, all the buttons are activated and they are grouped by category. - If you want to show the buttons without categories in the player, deselect
**Group buttons by category**. - If you want to activate/de-activate:
- an entire category of buttons, select or deselect the category.
- a selection of buttons, select or deselect the buttons of your choice.

## Additional options

Learn more about adding assets, adding feedback, selecting the correct scoring mechanism etc. in the section The assesmentQ item bank.