In this article
In this article you find the following information:
Background
A scenario is basically a blueprint for an exercise or exam, allowing an author to create assignments that comply with certain predefined rules.
Working with scenarios is done in two steps:
- First, the author creates and approves a scenario.
- Subsequently, the author can use the scenario to create assignments. The author can create one or more assignments with fixed item selection, or an on the fly assignment.
Tip: From a single scenario, an author can simultaneously create multiple assignments with fixed item selection. This way, equivalent assignments can be created in one go, e.g. for different groups of participants, or for participants that have to re-sit an exam. This is not only a big time-saver, but also a great way to prevent fraud.
Parts and item blocks
A scenario consists of one or more parts, just like an assignment. Each part in a scenario contains so-called item blocks.
In an item block, the author can define the selection criteria the pool of items must comply with. He can:
- filter items by item properties such as item type, creation date, score, etc.
- filter items by item metadata
- combine the filter rules with AND and OR operators
The breakdown into item blocks is not displayed in the player. The participants will only see the parts.
Example of an scenario
The example below shows a scenario for a biology exam:
- It consists of 3 parts: Reptiles, Birds, and Mammals.
- In the first part, there are 4 item blocks.
- The items in the first items block must come from the folder 'First grade' and have the metadata 'Difficulty > Easy' AND 'Biology > Reptiles' AND a maximum score equal to 1.